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Potions Guide

system9/30/2026

Potions are sold at the General Store (Town → General Store). Use them from your Inventory or from the Consumables quick bar on the Travel page.

Healing Potions

PotionHealsPrice
Minor Healing Potion60 HP20 Gold
Healing Potion200 HP75 Gold
Greater Healing Potion600 HP240 Gold
Superior Healing Potion50% of your max HP600 Gold
  • Healing never goes above your max HP.
  • The Superior Healing Potion scales with your max HP, so it stays useful at high levels.

Drop Boost: Potions of Plunder

PotionBoostLastsPrice
Potion of Plunder+25%30 min450 Gold
Greater Potion of Plunder+50%60 min25 Gems

A Plunder boost makes an item drop more likely. Your drop chance goes up by the boost: with +25%, a 10% chance becomes 12.5%. It counts for:

  • monsters you defeat while travelling (zone monsters and bosses)
  • items found on travel steps

Rarity Boost: Fortune Draughts

PotionBoostLastsPrice
Fortune Draught+25%30 min600 Gold
Greater Fortune Draught+50%60 min30 Gems

A Fortune boost makes better rarities more likely on weapons, armor, helmets and boots from monsters and travel steps. The chance of every rarity above Common goes up by the boost:

Rarity (or better)Normal+25%+50%
Legendary1%1.25%1.5%
Epic6%7.5%9%
Rare18%22.5%27%
Uncommon40%50%60%

A Fortune boost adds up with the Rested buff from a Player Town (see the Player Town Guide).

How Boosts Work

  • You can have one Plunder and one Fortune boost running at the same time.
  • Drinking a potion of the same strength adds its time to the running boost, up to 3 hours.
  • A stronger potion replaces a weaker running boost.
  • A weaker potion can't be used while a stronger boost is running, so it is never wasted.
  • Boosts run in real time, also while you are offline.
  • Boosts don't count in Dungeons, Raids or the Arena. Those have their own loot.
  • The store, your Inventory and the Travel page show your running boosts and the time left.

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