⚔️ The Guild Rework is here!
Guilds should feel like they matter, so we rebuilt them. Your guild can now claim land, lay siege to enemy territory, build its own guild hall and take on a raid boss that only falls to teamwork. Guild wars are now shorter and more intense.
🏴 Territories: claim the world
Every zone from level 5 up can now be held by a guild. Open the new Lands tab in your guild hall to see who holds what.
Territories
How to claim a zone
- Every member earns influence for the guild in the zone they're in: +1 per travel step, +3 per monster kill, +10 per boss kill.
- Every Monday at 00:00 UTC, each zone goes to the guild with the most influence there.
- To take a zone you need at least 1,000 influence, and more than everyone else.
- The holder has a home advantage: its influence counts +25%, and 250 is enough to keep the zone.
- A guild can hold up to 3 zones. Starter and event zones stay neutral.
What a zone gives you
- Members of the holding guild get +10% Gold, +10% XP and +5 Luck in that zone.
- Everyone else from level 10 pays 5% of the Gold they earn there into the holder's war chest. Players below level 10 never pay tax.
- Every held zone produces supplies for your guild hall every hour.
The travel page now shows who holds the zone you're in and what that means for you.
💰 New: The War Chest
Your guild now has a Gold treasury, the war chest, separate from the Gem treasury.
- It fills with territory tax and Gold that members donate (in the Build tab).
- It pays for sieges and buildings.
- Your Gem treasury works exactly as before.
🏰 Sieges: take their land
Leaders and officers can now lay siege to a zone another guild holds, straight from the Lands tab.
Sieges
- A siege costs 2,500 Gold from the war chest, and the defenders can't refuse.
- It's a 3-day war fought over that zone: steps and kills only count inside the besieged zone.
- Skirmishes: whenever members of both guilds travel the zone at the same time, they clash. Every won skirmish is worth 150 war points. Nobody loses Gold or items, and you can rewatch every fight.
- The final battle decides it: if the attackers win, the zone is theirs.
- After a siege the zone is protected for 48 hours.
🏗️ Build your Guild Hall
The new Build tab turns your land into power. Buildings cost Gold from the war chest and supplies, and supplies only come from territories. Each held zone produces 10 supplies per hour, plus 1 per 10 zone levels.
Guild Hall
Four buildings, up to level 5 each:
- 🏦 Treasury: +1% territory tax per level
- 🗼 Watchtower: +10% home advantage in the weekly influence race per level
- ⛺ War Camp: +3% attack and HP in siege skirmishes and final battles per level
- 📚 Training Hall: +2% Gold and XP for every member, in every zone, per level
Upgrade costs per level: 2,000 / 5,000 / 10,000 / 20,000 / 40,000 Gold and 300 / 800 / 1,600 / 3,000 / 5,000 supplies. The leader and officers decide what gets built.
🛡️ Guild Raid: Roles & Barriers
The weekly guild boss now needs real teamwork.
Barriers
- At 75%, 50% and 25% HP the boss raises a barrier. While it's up, no damage gets through.
- It only breaks when enough different guildmates strike it: about a third of your guild (2 to 5 break points).
- Striking the same barrier twice doesn't count, and doesn't use up your attack.
Raid Roles (pick one in the Raid tab, changeable once per day)
- 🛡️ Guardian: counts double toward breaking a barrier
- ⚔️ Striker: +25% damage while no barrier is up
- 🚩 Bannerman: counts double for your guildmates' Rally bonus
A good mix of roles gets the boss down fastest!
⏱️ Guild Wars are now 3 days
Seven days was too long to keep a war exciting. Guild wars now last 3 days.
Because you can now fight more wars per week, we adjusted progression:
- Rank thresholds went up: Bronze 5 · Gold 12 · Platinum 21 · Emerald 33 · Diamond 53 · Master 75 · Grandmaster 105 · Challenger 150 war wins.
- Your guild never loses a rank it has already reached.
- War winners now get 3 Gems per war (was 5).
- Donation caps per member and war are now 3,000 Gold and 12 items (was 5,000 Gold and 20 items).
About the wars that were running: every war still on the old 7-day schedule has been ended with this update. Its final battle was fought on the points earned so far, and everyone received their normal rewards and rank progress. You can start a new 3-day war right away!
📖 Updated Wiki Guide
The Guilds Guide in the wiki has been updated with everything above: territories, sieges, the war chest, buildings, raid roles and the new war rules.
💡 Tips to get started
- Pick the zones your guild wants and travel and fight there together. Influence only counts where you are.
- Donate Gold to the war chest so your leaders can build and lay sieges.
- In a siege, go to the besieged zone. That's where the points and the skirmishes are.
- Choose your raid role and attack the boss together for the Rally bonus.
All numbers may change with balance updates. Let us know what you think in the comments! ⚔️
