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📢 PixMMO Changelog — July 8–12
UpdateLatestJul 13, 2026 · Admin

📢 PixMMO Changelog — July 8–12

PixMMO News

🎉 New Features

Item Compare — Inventory now lets you compare any item against your equipped gear (or against another item in your bag) before deciding what to wear. Available from the bag view, grid view, and the paper-doll screen.

Nightwatch — AFK Travel is gone, replaced by a new Town job: pick a shift length (still 1 Gem = 1 minute), go do something else, then come back and collect Gold/XP/items. Purely passive — no simulated combat.

Real Monster Art — Every one of the 42 spawnable enemies now has its own animated sprite (idle + flying) instead of a generic Skull/Crown icon, each with a themed elemental affinity. Portraits were then bumped up to 128px, matched against the player avatar, and cropped/scaled so nothing clips.

Combat Hit Animation — Attacks now play a hit-impact animation on the target.

Travel Sprite Animation — The step button on Travel now shows your character idling or running depending on whether a step is on cooldown.

Beta Tester Rank — Admins can grant a [BETA] tag (shown in chat, profiles, and player lists) that always comes with Premium attached.

Guild Recruitment → Forum — Recruitment ads posted from a guild's Recruit tab now also show up as a thread in the Guild Hall forum, so the whole player base can see them, not just guild browsers. Edits and deletes stay in sync both ways.

✨ Improvements

  • Rest was renamed to Heal, and its gold cost now scales with zone progress instead of a flat 10 gold.
  • Town Shop got a visual redesign, with fixed image sizing and clearer Gems/Diamonds naming.
  • Iron Bar and other smith-upgrade materials are now properly typed as materials (were miscategorized as consumables, which let them be "used" for no effect) — and they stack correctly again, capped at 999 per stack.
  • Raid Seal items are now visible in the Admin Dashboard and raid/zone pickers.
  • Various mobile inventory button sizing/overflow fixes.

🐛 Bug Fixes

  • Fixed gold from selling items sometimes not saving if you navigated away right after.
  • Fixed the header staying stuck in its logged-out state after logging in, until a manual refresh.
  • Fixed boss travel progress resetting to 0 on page refresh.
  • Fixed the Attack/Flee buttons getting cut off on shorter screens in combat (a side effect of the bigger monster portraits above) — the combat panel now scrolls if it needs to.

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